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《巫师3》的海洋里为什么有那么多问号,现在有答案了

Why are there so many question marks in the ocean of wizard 3? Now there is an answer

2022-07-22 13:44:45来源: 游戏时光

近日,CD Projekt RED 在一场开发者 20 周年纪念活动中,邀请游戏设计师们分享了《巫师3》的诸多设计细节,其中提到史凯利格群岛的海洋中那几十个问号,其实是他们的设计失误。巫师新作的代理流程总监菲利普韦伯(Philipp Webe,《巫师3》时期担任初级任务设计师)在活动中提到,游戏里的各种海上走私品,也就是在史凯利格群岛的海洋中的那几十个水下箱子,原本并没有打算以地图上问号的形式出现。 首先我可以坦然承认,我正是把问号塞进地图的那些人之一。但那时候已经是 2014 年底,离游戏发售没多久了,我们基本上只是用它们来填充整个游戏世界。因为时间的原因,我们几乎不可能做到完美。几乎每一位玩家都被满屏幕的问

& nbsp; & amp; nbsp; & amp; nbsp; Recently, CD Projekt red invited game designers to share many design details of wizard 3 at a developer's 20th anniversary celebration, in which they mentioned that the dozens of question marks in the sea of the skelig islands were actually their design mistakes. Philipp webe, the acting process director of the wizard's new work (served as the primary task designer during the wizard 3) mentioned in the activity that various marine smuggled goods in the game, that is, the dozens of underwater boxes in the sea of the skelig islands, were not intended to appear in the form of question marks on the map& amp; nbsp;& amp; nbsp;& amp; nbsp;& amp; nbsp;& amp; nbsp; First of all, I can frankly admit that I am one of those people who put the question mark into the map. But it was the end of 2014, not long before the game was released. We basically just used them to fill the whole game world. Because of time, we can hardly be perfect. Almost every player was asked by the full screen