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在同样玩法下,手游的每局耗时能缩短多少?

In the same way, how much shorter can each round of hand swimming be?

2019-07-08 17:47:00来源: 触乐

当某款游戏从大屏幕(端游)被塞到小屏幕(手游)之后,被缩小的就绝不仅仅是画面,还有部分玩法,和玩家相应要耗费的时间。受到手机数据运算和处理能力等硬件限制,以及电量、网络状况的制约,或是玩家面对突发情况(比如妈妈忽然喊吃饭)等多变的因素影响,很长一段时间内,从端游过渡到移动端的游戏只能瞄准玩家的碎片时间改变玩法。尽管相比端游,它们的核心玩法相差不多,但移动游戏会更方便,也更“轻量”。更何况,休闲玩家往往多于核心玩家,大家可能在地铁上过过瘾,在厕所里领取一下奖励,或者是在等车期间拿出来痛快地“战一把”。真正在手游中一连消耗几十小时,不断靠充电宝和散热...

When a game is crammed from a big screen (end-to-end swimming) to a small screen (hand-to-hand swimming), it is not only the screen that is reduced, but also part of the play, which takes time with the players. Due to the hardware limitations such as data operation and processing ability of mobile phones, as well as the constraints of power consumption and network conditions, or the impact of sudden changes such as mom's sudden shouting for dinner and other factors, for a long time, the game from end-to-end swimming to mobile-end can only aim at the player's fragmentation time to change the playing method. Although their core play methods are similar compared with end-to-end games, mobile games are more convenient and also more “ lightweight ”. What's more, casual players tend to be more than core players. People may have been addicted to the subway, get a reward in the toilet, or come out happily while waiting for the bus. Really spend tens of hours in hand swimming, constantly rely on charging treasure and heat dissipation.

标签: 手游