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《永恒》张磊:用MMO ARPG重定义手游动作与社交性

"Eternal" Zhang Lei: MMO ARPG redefines Mobile Games action and social

2015-11-10 16:38:52来源: 新浪

“虚拟摇杆的体验是不够好的,比如你在战斗时候可能要按着虚拟摇杆对方向,这种操作的感觉很差,所以我要做划屏操作。” “过去相当长一段时间,手机网游的社交都是线性的,最多只有实时PVP来连接用户之间的关系,这样的社交是单薄的,是不够的,我想在我的产品里真正还原端游化的社交体验。” 以...

"virtual joystick experience is not good enough, you can according to the direction of the virtual joystick in combat, this operation feel bad, so I want to do screen." "Over a long period of time, the social network of mobile online games are linear, and only the most real-time PVP to connect the relationship between users, such a social network is thin, is not enough, I want to really restore the social experience in the end of the tour of the product." In order to...

标签: 手游 社交