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《杀手3》画面评测与各版本分析:冰川引擎有何进化?

Screen evaluation and version analysis of killer 3: what's the evolution of glacier engine?

2021-01-23 15:06:07来源: 游戏时光

IO Interactive 的最新作品《杀手3》于近日发售。采用了自研“冰川引擎”的《杀手》系列一直有着出色的技术展现,同时也是 Digital Foundry 的话题作品,时不时会拿出来用于技术分析。那么最新作《杀手3》中的冰川引擎有何进步呢? 注:本文汇总了 DF 三期关于《杀手3》的视频内容。整体表现 整体来说《杀手3》没有什么惊为天人的新技术,但观感非常优秀。主机版没有用什么后处理的效果,尽可能地让图像干净利落。 该作在部分场景里继续沿用了《杀手2》中采用的渲染到纹理(RTT)反射特性,比如迪拜塔任务开场。主机版的 RTT 反射分辨率虽然是游

&"Killer 3", the latest work of & nbsp; & amp; nbsp; & amp; nbsp; IO interactive, is on sale recently. The killer series, which adopts the self-developed "ice engine", has always been an excellent technical presentation. It is also a topic work of digital foundry, which is often used for technical analysis. So what's the progress of the glacier engine in the latest killer 3? &Note: This article summarizes the video content of DF issue 3 about killer 3. Overall performance & amp; nbsp; & amp; nbsp; & amp; nbsp; overall, killer 3 has no amazing new technology, but it has a very good look. The host version does not use any post-processing effect to make the image as clean as possible. &Amp; nbsp; & amp; nbsp; & amp; nbsp; in some scenes, it continues to use the rendering to texture (RTT) reflection features used in Killer 2, such as the opening of the debetta mission. Although the RTT reflection resolution of the host version is low