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在健身软件寻求游戏性是否搞错了什么?

Is there anything wrong with looking for gameplay in fitness software?

2021-10-05 20:43:54来源: 游戏时光

在去年疫情刚开始的时候,笔者顶着JS疯狂加价的压力,毅然买下一套《健身环大冒险》。事实上这个“理财产品”也的确帮助笔者我一定程度上解决了长期宅家的运动问题:其内置的健身动作简单而实用,掌握了这些动作即使抛开游戏与环也能随时随地健身;而且它也在健身之中加入了诸如RPG与完成度等游戏要素,作为玩家也会以完美通关为目标坚持健身。从这点而言也算买得值。但在我三周目完美通关下来后,这其中一些游戏性要素或是设计本身的不足也渐渐暴露出来,让人在“开心”健身之余也不得不为此头痛。虽然对于健身软件而言游戏性只是添头,但你既然自称“游戏”,那么我当然也要站在玩家角度对此批判一番。重点是“开心”与“长时间”一周目:支线与小游戏一周目有个标准的RPG故事框架:你要去打败一个魔王,而路上也肯定有一票好事之徒给你发布一些花样百出的支线,让

At the beginning of the epidemic last year, the author resolutely bought a set of fitness ring adventure under the pressure of JS crazy price increase. In fact, this "financial product" has indeed helped me solve the problem of long-term home exercise to a certain extent: its built-in fitness actions are simple and practical. If I master these actions, I can exercise anytime and anywhere even without games and rings; Moreover, it also adds game elements such as RPG and completion to fitness. As players, they will also adhere to fitness with the goal of perfect customs clearance. It's worth it from this point. But after three weeks of perfect clearance, some of these game elements or the shortcomings of the design itself have gradually been exposed, which makes people have to have a headache in addition to "happy" fitness. Although for fitness software, gameplay is just an addition, since you call yourself "game", of course I have to criticize it from the perspective of players. The focus is "happy" and "long time" weekly items: the weekly items of branches and games have a standard RPG story framework: you are going to defeat a demon king, and there must be a group of good doers on the road to release some colorful branches for you

标签: 游戏