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制作人公开《真人快打》初代“蝎子”角色动捕视频

The producer released the video of the first generation of "scorpion" characters in "real person quick play"

2021-10-13 11:16:02来源: 游戏时光

《真人快打》将于明年迎来初代发售 30 周年,为纪念这一时刻,制作人 Ed Boon 在推特上分享了一段幕后花絮,讲述了游戏中角色“蝎子”的标志性长矛动作的制作过程。视频地址 视频中,“蝎子”的动作捕捉演员 Daniel Pesina 在排练投掷长矛和猛拉的动作,而制作人 Boon 和 Tobias 进行动作指导。Boon 在推文中解释道,为了体现长矛投掷的速度,必须减少动画的帧数。“我们还希望长矛越过蹲下的对手,所以我们将它保持在胸部的高度。” Boon 在分享的 9 条推文中,透露了使用有限内存进行动画捕捉的挑战和技巧。在当时的条件限制下,能够制作出真实又富有力量感的动作,制作人们的努力

& nbsp; & amp; nbsp; & amp; nbsp; In order to commemorate the 30th anniversary of the launch of the first generation next year, producer ed boon shared a behind the scenes gag on twitter about the production process of the iconic spear action of the character "scorpion" in the game. Video address & amp; nbsp; & amp; nbsp; & amp; nbsp; In the video, the action of "scorpion" captures actor Daniel pesina rehearsing the action of throwing spears and jerking, while producers boon and Tobias provide action guidance. Boon explained in his tweet that in order to reflect the speed of spear throwing, the number of frames of animation must be reduced. "We also want the spear to pass the squatting opponent, so we keep it at chest height." & amp; nbsp; & amp; nbsp; & amp; nbsp; Boon revealed the challenges and skills of using limited memory for animation capture in his nine tweets. Under the constraints of the conditions at that time, we can make real and powerful movements and make people's efforts

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