新关注 > 信息聚合 > 《怪物猎人 世界》大量技能公布 火事场力不再加攻

《怪物猎人 世界》大量技能公布 火事场力不再加攻

The monster hunter world released a lot of skills about fire field force no longer attack

2017-12-02 10:30:44来源: 游戏时光

距《怪物猎人 世界》体验版推出还有8天,近日Youtube播主Arekkz Gaming公开了本作技能详细解析视频。本作与历代作品的一个重要不同是防具的技能点不再需要凑齐额定数值,而是单独分割出一个个技能,使得本作的配装自由度更高。而《怪物猎人 世界》中许多技能效果都也得到了调整,例如“攻击提升”会在高等级增加会心效果,向怪物附加异常状态的“特殊攻击”也被拆分,变成几个独立技能。类似的,“防御提升”也会在高等级附带属性耐性提升。此外一些玩家非常熟悉的技能也得到了数值上的改动,“不屈”技能在玩家每次战败后提升攻防,最多两次;“火事场力”也在玩家少于最大体力的40%后,从提升攻击防御修改为降低精力...

From "monster hunter world" experience version launched eight days, recently Youtube on the main Arekkz parsing the video Gaming released this skill. This is different from all previous dynasties works is one of the most important is armor skill points will no longer need to raise the rated value, but a separate segment the skills one by one, make this do for higher degrees of freedom. Monster hunter 'world, and many of the skill effect has been adjusted, such as "attack" ascension will increase in high-level understanding effect, to the monster of additional abnormal state "special attack" also be broken up, into several independent skills. Similarly, "defense" will also be in high grade with attribute patience. In addition some players are very familiar with the skills of change on the numerical "surrender" skills in the offensive and defensive players every time after the defeat of ascension, up to twice; "Fire field force" also after the players 40% less than the maximum strength, reduced energy from attack defense is modified to increase...

标签: 怪物猎人