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大数据描绘网游中的消费行为及心态:“冲动是魔..

Consumer behavior and mentality of the big data depicted online: "impulse is magic..

2016-10-15 17:13:30来源: 中国经济网

原标题:人民币网游玩家:“冲动是魔鬼” 玩网游的原因(多选) 游戏消费的感受 因为一时冲动,事后后悔自责 感觉无奈愤怒,被游戏规则“绑架” 感觉痛快,体验到特权带来的刺激 消费后没有感觉,平静对待 被其他玩家“虐待”而失去理智 25.7% 遭受各种消费陷阱的诱惑 24.8% 受各...

The original title: the online game players: "impulse is the devil" play the cause of the online game (pops) consumption Remorse because on impulse, sorry Feeling helpless anger, is the rules of the game "kidnapping" feel happy, to experience the stimulation by privileges Don't feel after consumption, calm treatment By other players "abuse" and lose reason 25.7% 25.7% suffered from the temptation of all kinds of consumption trap by the...

标签: 网游 大数据