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每日新闻晨报(1月17日)

Morning news (January 17)

2021-01-17 07:10:00来源: 游戏时光

游戏新闻彭博社爆料《赛博朋克2077》开发内幕记者杰森·施莱尔(Jason Schreier)在彭博社发表文章,对《赛博朋克2077》开发幕后的一些隐情进行了爆料。 原文较长,经过提炼总结要点如下:Iwiński 在道歉视频里说「游戏发售后很多 bug 和问题在测试时并没有发现」,但接受采访的开发团队成员则表示很多问题他们已经发现了,只是没时间修复导致本作开发过程拉长的原因之一是,CDPR 试着为本作开发专门的引擎,引擎和项目本身是同时开发的,有开发者比喻成「边开火车边铺路轨」CDPR 一直以非常乐观的精神面对项目,内部讨论「如何在同样的开发周期内做一个技术难度上比《巫师3》更高的项目」时,有人觉得「船到桥头自然直」虽然项目在 2012 年就公布,但实际上 2016 年末才开始正式开发,之前都在忙着完善《巫师3

Game news has revealed that Jason Schreier, an insider reporter in the development of "cyberpunk 2077", published an article in the news agency, revealing some secrets behind the development of "cyberpunk 2077". In the apology video, iwi ń ski said that "many bugs and problems were not found during the test after the game was released". However, the members of the development team interviewed said that many problems had been found, but they did not have time to fix them. One of the reasons for the prolonged development process of this work is cdpr Try to develop a special engine for the project. The engine and the project itself are developed at the same time. Some developers compare it to "laying tracks while driving a train." cdpr has been facing the project with a very optimistic spirit. During the internal discussion on "how to make a project with higher technical difficulty than wizard 3 in the same development cycle", some people feel that "it's natural for a ship to get to the bridge", although the project is still in its infancy It was announced in 2012, but in fact it was officially developed at the end of 2016. Before that, they were busy perfecting wizard 3