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CD Projekt Red工作室负责人回应彭博社《赛博朋克2077》开发爆…

The head of CD Projekt red studio responded to the development boom of "cyberpunk 2077"

2021-01-17 12:35:08来源: 游戏时光

昨日彭博社的 Jason Schreier 发文爆料了《赛博朋克2077》开发幕后的乱象,此文一出引发大量玩家讨论。CD Projekt Red 的工作室负责人 Adam Badowski 在今天凌晨对这篇文章所提到的重点内容做出了回应。针对文章中指出的「2018 年 E3 的演示几乎是假的」的说法,Adam Badowski 认为一个在游戏发售两年前公布的 Demo,很有可能依旧是画面等内容的一次测试。他用演示与正式版中的杜姆杜姆场景和追车戏作为对比,表示游戏不是用线性方式制作的,而是在发售前几个月才会看起来像最终的成品,“现在回过头看当年的 Demo,确实会有不一样的地方,但这就是为什么上面会有「work in progress」的水印,我们最终的成品看起来和玩起来都要比那个 Demo 好得多。”

Yesterday, an article by & amp; nbsp; Jason Schreier of Bloomberg revealed the chaos behind the development of cyberpunk 2077, which caused a lot of discussion among players. Adam badowski, studio director of CD Projekt red, responded to the highlights of this article early this morning. In response to the statement in the article that "the demo of E3 in 2018 is almost fake", Adam badowski thinks that a demo released two years before the launch of the game is likely to still be a test of the screen and other content. Comparing the demo with the Dumdum scene and the car chase scene in the official version, he said that the game was not made in a linear way, but looked like the final product only a few months before it was released. "Now looking back at the demo of that year, there will be some differences, but that's why there will be" work in "on it Our final product looks and plays much better than that demo