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彭博社爆料《赛博朋克2077》开发内幕

Inside story of cyberpunk 2077

2021-01-16 20:18:32来源: 游戏时光

早些时候,CD PROJEKT 联合创始人 Marcin Iwiński 为《赛博朋克2077》发售后遇到的种种问题进行了道歉和解释。今天记者杰森·施莱尔(Jason Schreier)在彭博社发表文章,对本作开发幕后的一些隐情进行了爆料。原文较长,经过提炼总结要点如下:Iwiński 在道歉视频里说「游戏发售后很多 bug 和问题在测试时并没有发现」,但接受采访的开发团队成员则表示很多问题他们已经发现了,只是没时间修复导致本作开发过程拉长的原因之一是,CDPR 试着为本作开发专门的引擎,引擎和项目本身是同时开发的,有开发者比喻成「边开火车边铺路轨」CDPR 一直以非常乐观的精神面对项目,内部讨论「如何在同样的开发周期内做一个技术难度上比《巫师3》更高的项目」时,有人觉得「船到桥头自然直」虽然项目在 2012

Earlier, Marcin iwi ń ski, co-founder of CD Projekt, apologized and explained for the problems encountered after the release of cyberpunk 2077. Today, reporter Jason Schreier published an article on the development of this work at the news agency of the people's Republic of China. In the apology video, iwi ń ski said that "many bugs and problems were not found during the test after the game was released". However, the members of the development team interviewed said that many problems had been found, but they did not have time to fix them. One of the reasons for the prolonged development process of this work is cdpr Try to develop a special engine for the project. The engine and the project itself are developed at the same time. Some developers compare it to "laying tracks while driving a train." cdpr has been facing the project with a very optimistic spirit. During the internal discussion on "how to make a project with higher technical difficulty than wizard 3 in the same development cycle", some people feel that "it's natural for a ship to get to the bridge", although the project is still in its infancy two thousand and twelve