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游戏里为什么要有“惹人厌”的负重系统

Why is there a "annoying" weight-bearing system in the game

2021-09-27 10:35:25来源: 游戏时光

最近发售的《死亡搁浅 导演剪辑版》,让送货这个听上去不怎么有趣的事情,再度成为游戏玩家讨论的话题。「导剪版」在 2019 年推出的原版基础上,进一步丰富了主人公翻山越岭送货的手段,带来了一些新的玩法和挑战,但游戏原本的系统核心「负重」被完整保留。尽管在《死亡搁浅》之前,少有游戏将负重作为核心玩法,但负重其实是电子游戏里的常见元素。《光环》小说《Halo: The Flood》里有这么一个桥段,士官长在挑选武器时,说到把冲锋枪、狙击枪和火箭筒都带上不太现实,因为三把武器“太他娘的重了”。所以游戏里的士官长确实只拿了主、副两把武器,完美圆上了设定……《上古卷轴5》的负重系统曾被全世界玩家吐槽 —— 肌肉发达的龙裔都背了几百斤东西了,为什么再捡一个小玩意就会动弹不得?这种错位感,往往是因为设计得过于粗暴所致,只有一种

The recently released director's edited version of death stranding makes delivery, which doesn't sound very interesting, a topic of discussion for gamers again. On the basis of the original version launched in 2019, the "guided cutting version" further enriches the protagonist's means of cross mountain delivery and brings some new playing methods and challenges, but the original system core "load" of the game is completely retained. Although few games played weight-bearing as the core before death stranded, weight-bearing was actually a common element in video games. There is a passage in Halo: the flood. When selecting weapons, the sergeant said it was unrealistic to bring submachine guns, sniper guns and rocket launchers, because the three weapons were "too fucking heavy". What game player in the game is really taking only two weapons, perfect circle setting... The ancient load system 5 has been loaded with hundreds of pounds of stuff by the world's players - the muscles of the Dragon Descendants. Why can't you pick up a gadget and make complaints about it? This sense of dislocation is often caused by too rough design. There is only one

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