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国产互动影视、游戏的浪潮真的来了吗?

Does the tide of domestic interactive movies, TV and games really come?

2019-07-23 17:35:32来源: 触乐

上世纪60年代,世界上第一部互动电影《自动电影:一个男人与他的房子》上映。在影院中,除了端坐观影,影迷们还可以选择按下一个红色或绿色的按钮,改变银幕上角色和故事的结局。到了21世纪,这一过程变得更加简单,点点鼠标或屏幕、选择不同剧情分支成为了新颖的看剧方式。《自动电影:一个男人与他的房子》游戏玩家对这类表现形式并不算陌生,那些经典AVG游戏早就能实现类似效果,且题材和内容都比互动剧集或视频更丰富。如今,互联网时代的互动剧集借助文字(台词和画面)让用户理解剧情,并通过选择影响剧情和结局,这里面借鉴了不少游戏元素,形成了更复杂的分支走向。拥有多个支线和结局意味着用户会付出更多时间和精力,不同分支的...

In the 1960s, the world's first interactive film, Automated Film: A Man and His House, was released. In cinemas, besides sitting up and watching movies, fans can also choose to press a red or green button to change the ending of the characters and stories on the screen. By the 21st century, this process has become simpler. Clicking on the mouse or screen and choosing different plot branches have become novel ways of watching plays. Automated Movie: A Man and His House is no stranger to such forms of expression. Classic AVG games have long been able to achieve similar effects, and their themes and content are richer than interactive dramas or videos. Nowadays, interactive dramas in the Internet age use words (lines and pictures) to let users understand the plot, and influence the plot and the outcome by choosing. Many game elements have been used for reference in these interactive dramas, forming a more complex branch trend. Having multiple branches and endings means that users will spend more time and effort on different branches.

标签: 游戏