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《极速大乱斗》主创团队专访:如何让微信小游戏玩家拥有全新的MOBA体验

An Interview with the Creating Team of Very Fast Fighting: How to Make Wechat Players Have a New MOBA Experience

2019-05-23 15:21:32来源: 游戏茶馆

上周,第五批微信创意小游戏名单公布,其中《极速大乱斗》是首款创意小游戏中的MOBA产品。该游戏由朱雀网络研发运营,团队拥有页游/微端MOBA游戏《英魂之刃》、手游《小米超神》的游戏研发经验。茶馆邀请到了朱雀网络COO孟繁星和《极速大乱斗》产品研发负责人王啸予,他们两位将讲述《极速大乱斗》的研发之路和创意故事。团队基因决定继续研发MOBA品类 产品持续打磨超过半年孟繁星表示,极速大乱斗从2018年4

Last week, the list of the fifth batch of Wechat creative games was released, among which "Quick Fighting" is the first MOBA product in the creative games. The game is developed and operated by Suzaku. The team has the experience of developing pager/micro-MOBA game "Blade of the Soul" and hand-tour "Millet Superstar". The teahouse invited Meng Fanxing, COO of Suzaku Network, and Wang Xiaoyu, head of product research and development of Quick Big Fighting, who will tell the research and development path and Creative Story of Quick Big Fighting. The team decided to continue developing MOBA products for more than half a year, Meng Fanxing said, from April 2018.

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