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谷歌对Stadia表现未到承诺的4K/60帧做出了回应

Google responded to the 4K / 60 frame that standia didn't deliver

2019-11-26 11:36:54来源: 游戏时光

上周,谷歌的云技术主机 Stadia 终于发售,却遭到了用户的质疑,显然谷歌标榜过的 4K 分辨率加上 60 帧的承诺并没有得到兑现。在 10 月份的发布的一条推文中,Stadia 的老板 Phil Harrison 曾经说过:“是的,所有游戏都支持 4K 。我们设计的 Stadia 可以达到 4K/60帧(电视和带宽达标下)。我们希望所有的游戏都能在 4K/60 帧下游玩,但是有的游戏出于艺术设计考虑是 4K/30 帧,那么 Stadia 将通过 2 倍编码来实现 4K/60 帧。”然而在实际情况中,例如 Stadia 版本的《命运2》就是先渲染了 1080p 的画面,再经过升级以提高了质量...

Last week, Google's cloud technology host, stadia, was finally released, but was questioned by users. Obviously, Google's promise of 4K resolution plus 60 frames was not fulfilled. In a tweet released in October, Stacia's boss, Phil Harrison, once said, "yes, all games support 4K. We designed the stadia to achieve 4K / 60 frames (TV and bandwidth up to standard). We hope that all the games can be played in 4K / 60 frame, but some games are 4K / 30 frame for art design, so standia will realize 4K / 60 frame through 2 times coding. " However, in practice, for example, the stadia version of Destiny 2 first renders 1080p images, and then upgrades them to improve the quality

标签: 谷歌