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彭博社:《魔兽争霸3 重制版》失败原因是团队内斗和资金压力

Bloomberg: the reason for the failure of Warcraft 3 remaking is team fighting and financial pressure

2021-07-23 10:50:44来源: 游戏时光

彭博社记者 Jason Schreier 发布了一篇文章,称是动视暴雪的团队内斗与资金压力导致了《魔兽争霸3 重制版》的失败,其中还显示动视方面要求不断缩减开发者的预算来保证优先开发旗下大作。《魔兽争霸3 重制版》最初于 2018 年公布,被称作是“里程碑一样重要”的作品,官方表示本作的画质和角色建模都得到了大幅改进,会有新增剧情,还重做了所有的过场动画和配音。但据知情人士透露,《魔兽争霸3 重制版》从未成为公司优先开发的项目,因为一款老 RTS 游戏的重制版不可能带来动视期望的十亿级别收入。由于动视方面要求暴雪专注于公司旗下最大的 IP,《魔兽争霸3 重制版》无法得到实现最初目标的资金。《魔兽争霸3 重制版》于 2020 年 1 月发售,玩家评价一路走低,甚至刷新了 Metacritic 的用户低分榜首。本作

Bloomberg reporter Jason Schreier published an article saying that the team struggle and financial pressure of Activision Blizzard led to the failure of Warcraft 3 remaking, which also shows that Activision requires continuous reduction of developers' budget to ensure priority development of its major works《 Warcraft remake 3 was originally released in 2018 and is called a work of "milestone as important". Officials say that the picture quality and character modeling of this work have been greatly improved, there will be new plots, and all the cut-off animation and dubbing have been redone. However, according to people familiar with the matter, "Warcraft 3 remaking" has never become a priority development project of the company, because the Remaking of an old RTS game is unlikely to bring the expected billion level revenue. Because Activision requires Blizzard to focus on the company's largest IP, Warcraft 3 remaking cannot get the funds to achieve its initial goal《 Warcraft 3 remaking was released in January 2020, and the player's evaluation went all the way down, even breaking the top of Metacritic's user low score list. This work