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《死亡空间 重制版》制作团队访谈:无加载界面,无内购

Interview with the production team of dead space remaking: no loading interface and no internal purchase

2021-07-23 11:22:14来源: 游戏时光

今日凌晨 EA 正式公布了《死亡空间 重制版》,游戏确认登陆 PS5 / Xbox Series X|S / PC 平台。外媒 IGN 随后放出了本作高级制作人 Philippe Ducharme 与创意总监 Roman Campos-Oriola 的专访文章,以下是相关情报的重点整理:《死亡空间 重制版》绝不是对原作的简单移植,而是利用寒霜引擎完全重制的新游戏;本作的画面、音效、游戏机制、过场动画等都将实现进化;本作画面加入动态光照与体积特效(volumetric effects),战斗场面更具有冲击力。音效经过全面升级且支持 3D 音频;得益于次世代主机的机能,本作不存在加载界面;玩家可自游戏开场无缝体验整个流程,并获得十足的沉浸感;重制版剧情相较原版有些变动,新版剧情将与系列其它作品建立更多联系;本作不含

In the early morning of this morning, EA officially announced the remake of dead space. The game is confirmed to log in to the ps5 / Xbox series x|s / PC platform. Foreign media ign then released an exclusive interview between Philippe duchame, the senior producer of the work, and Roman Campos oriola, the creative director. The following is the key sorting of relevant Intelligence: "remaking in dead space" is not a simple transplantation of the original work, but a new game completely remade by using the frost engine; The picture, sound effect, game mechanism and cut-off animation of this work will evolve; This picture adds dynamic lighting and volumetric effects to make the battle scene more impact. The sound effect has been fully upgraded and supports 3D audio; Thanks to the function of the next generation host, there is no loading interface in this work; Players can seamlessly experience the whole process from the beginning of the game and get a full sense of immersion; There are some changes in the plot of the remake compared with the original version. The plot of the new version will establish more links with other works of the series; This work does not include