新关注 > 信息聚合 > 10年了,“吃鸡”鼻祖《DayZ》是怎么艰难前进的

10年了,“吃鸡”鼻祖《DayZ》是怎么艰难前进的

For 10 years, how did Dayz, the originator of "eating chicken" advance difficultly

2021-11-12 17:00:00来源: 触乐

在主机厂商内部,某些员工私底下可能也是PC玩家。反之也是一样,这没什么奇怪。2013年,布莱恩·希克斯(Brian Hicks)在微软工作室担任项目经理,工作之外,希克斯还负责维持部门领导与一款PC游戏制作方的联系,那款游戏叫做《DayZ》——后来人们称之为“吃鸡”类游戏的鼻祖,至少是之一。 “你知道吗,我花了很多时间玩这个游戏。”希克斯在发给《DayZ》创作者迪恩·霍尔(Dean Hall)的一封邮件中写道,“你们应该雇我。” 没过多久,希克斯接受开发商波西米亚互动的(Bohemia Interactive)邀请,飞往捷克首都布拉格进行面试。在那里他惊讶地发现,《DayZ》开发团队只有大

Within the host manufacturer, some employees may also be PC players in private. It's no surprise that the opposite is true. In 2013, Brian & middot; Brian Hicks works as a project manager in Microsoft studio. In addition to his work, Hicks is also responsible for maintaining the contact between department leaders and the producer of a PC game called Dayz & mdash;& amp; mdash; Later people called it & ldquo; Eat chicken & rdquo; The ancestor of game like, at least one of them.