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为什么美国游戏业加班如此普遍?这得从劳动法说起……

Why is overtime so common in the American game industry? This has to start with the labor law

2021-04-06 19:25:26来源: 触乐

过去20年里,人们用过很多词汇来形容游戏行业的过度加班现象,例如“危机”“陷阱”“死亡竞赛”等。两名加拿大研究人员还曾指出,在游戏开发中,它就是“数字杰作”上的铁锈。很多人意识到永无休止、无偿的加班(通常被称为“Crunch”)是游戏业的巨大威胁之一,并且正在从内到外腐蚀整个行业。 国际游戏开发者协会(IGDA)2019年的一次问卷调查结果显示,40%的开发者在一年内至少经历过一次超时加班。对这些开发者当中的大部分人来说,除了每周40小时的标准工时之外,他们还要每周加班至少20小时,但只有8%拿到了额外报酬。 为什么过度加班在游戏行业如此普遍?有开发者认为这往往是因为管理不善,或者公司为项目设

Over the past 20 years, people have used many words to describe the phenomenon of excessive overtime in the game industry, such as & amp; ldquo; Crisis & amp; rdquo;& amp; ldquo; Trap & amp; rdquo;& amp; ldquo; & amp; death contest; rdquo; Wait. Two Canadian researchers have also pointed out that in game development, it is & amp; ldquo; Digital masterpiece & amp; rdquo; Rust on the. Many people realize that endless, unpaid overtime (often referred to as & amp; ldquo; Crunch& rdquo;) It is one of the great threats to the game industry and is corroding the whole industry from the inside to the outside.

标签: 游戏