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《最终幻想16》PS博客访谈新情报汇总

Final fantasy 16 PS blog interview new information summary

2022-06-22 14:44:11来源: 游戏时光

PlayStation 官方在博客放出了一篇《最终幻想16》制作人吉田直树的访谈内容。吉田分享了诸多游戏开发的情报,以下是内容汇总。吉田认为《最终幻想》系列游戏的核心元素是深刻的故事、深入的游戏玩法、最尖端的绘图和音效,以及陆行鸟和莫古利。他觉得系列 35 年来始终不变的指导方阵是「每一部新续作都必须是当时制作人所能完成的最佳作品,无论其中的游戏世界、角色或战斗系统有些什么样的改变」。而吉田本人对 16 的愿景是以最先进的游戏设计和最新的现代技术来带给玩家自己当年玩《最终幻想》初代的感受。《最终幻想16》大致是从 2015 年 6 月《最终幻想 14》「苍穹之禁城」发布后开始开发的,为了避免影响《最终幻想14》的开发,Square Enix 第三开发部先抽取了一小部分成员,经过几年的发展才逐渐形成整个团队。一开

The official Playstation blog released an interview with Naoki Yoshida, the producer of Final Fantasy 16. Yoshida shared a lot of game development information. The following is a summary of the content. Yoshida believes that the core elements of the final fantasy series are profound stories, in-depth game playing methods, cutting-edge graphics and sound effects, as well as land birds and moguli. He felt that the constant guiding matrix of the series over the past 35 years was that "every new sequel must be the best work that the producer could complete at that time, no matter what changes were made in the game world, characters or combat systems.". Yoshida's vision for 16 is to bring the players' feelings of the early generation of playing final fantasy with the most advanced game design and the latest modern technology. The development of Final Fantasy 16 began after the release of Final Fantasy 14, Forbidden City in the sky, in june2015. In order to avoid affecting the development of Final Fantasy 14, the third Development Department of square Enix first selected a small number of members and gradually formed the whole team after several years of development. One open

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